Bg3 can you have multiple spiritual weapons. ; Pact weapons use the wielder's Spellcasting Ability. Bg3 can you have multiple spiritual weapons

 
; Pact weapons use the wielder's Spellcasting AbilityBg3 can you have multiple spiritual weapons ) to any attack and damage rolls made with this weapon

This guide was written while Baldur's Gate 3 was still in early access. On BG1, there are no summon limit. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. They aren't making DnD 5E: BG3. BabyPandaBBQ. Pact of the Blade is a Feature in Baldur's Gate 3. Vision of the Absolute is a really good weapon for a defensive-oriented character. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. Sacred Weapon is an Oath of Devotion Paladin Action. Equipping this weapon gives you Immunity to falling damage. Spiritual weapon can't jump, so feels clunky. You can still take damage from area spells. Always Enabled. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Mask of the Shapeshifter. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. As a Bonus Action on Your Turn, you can move the weapon up to 20 feet and repeat the Attack against a creature within 5 feet of it. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Heavy armor is more rare and expensive for medium armor and the same for light armor. New comments cannot be posted and votes cannot be cast. Returning Weapons in Baldur’s Gate 3. BG3 is the third main game in the Baldur's Gate series. Cleric spells to use often include magic like Bless for attack rolls, Spiritual Weapon for consistent damage to far-away targets, and Spiritual Guardians for melee. However, it is known that the Divine Intervention spell disappears after you have used it once. You can Summon a pact weapon, or Bind the one you are wielding, making it magical. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. 3. Its spells are mostly not weapon-focused, so at times, it might feel like the subclass is good for many things but doesn't excel at any. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes. The Shouting Fencer: Barbarian 7/Rogue 5. You can also take some other Action during your turn on round 1, beyond using your bonus action to cast spiritual weapon. Or to explode Oil/Liquor barrells in combat. The amount of gear you can find for dual wielder is H U G E in Baldurs Gate 3. Enhance Abilities Possible Effects. I believe the game defaults to automatically attacking with both. And it's unreasonably weighted toward +1 daggers. ← All Evocation Spells In Baldur’s Gate 3. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. They have unique capabilities and access to abilities such as cantrips that help them stand out from other classes. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Once unlocked, it can be used to summon a God and gain some extremely beneficial blessings. . This means that the mace is doing the same average. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. But there is no way to "sheathe" my. Login Register Spells. Fireball's only great advantage is an envoker can cast it and friendly fire can be ignored. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. 1. So im guessing the dagger would be needed for that. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Additionally, you can cast the spell using a bonus action, and the cleric usually doesn't have many opportunities to use his bonus action. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. That's minimum $48 million earned. Here are the types of spells in Baldur’s Gate 3. Good self-healing and reaction for more unarmed damage options. 4. BG3 also does not have enemies hovering on a vertical axis. - Top - End - #6. My druid has 1. In BG3 you can also use healing potions as a BA (which I think is great). "A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. I have no explosives. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. There a some Nice gloves like, get to 16 Dex, Get Profiency with Bows, Get 23 Str. This guide was initially in the form of a Reddit post shared on r/BG3Builds and r/BaldursGate3, and is being copied over to the community wiki. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Creatures. The. Jekko Jul 21 @ 9:20am. You can gain them from classes, backgrounds, feats, and (in rare circumstances) races. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. Here’s a list of potential Baldur’s Gate 3 console commands: Ctrl+1: change paper doll armour type. 5. Skill proficiencies come from various sources and are the most flexible of the proficiencies. "The spiritual weapon nerf broke my heart. So im guessing the dagger would be needed for that. you just have to do at least 10 damage per hit. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. BG3 is the third main game in the Baldur's Gate series. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. you just have to reload and try again if you get the bug. you must use a finesse weapon and have either Advantage or an Ally within melee range of the enemy to do a sneak attack Finesse weapons are Daggers, Rapiers, Scimitars and Shortswords none of which you can two-hand sorry. Other characters may hold items that let you talk to animals. Contents. This can be undead, Spiritual Weapon and Guardian. Or, in other terms, your plot armor card can only be played once. use the bellows so it glows red hot. If you do not, the weapon continues to attack the previous round’s target. Ammunition. A spear is a simple weapon, meaning that it can be used by classes with less training. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Lack of spiritual weapon is noticeable with their current action economy. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. But opting out of some of these cookies may have an effect on your browsing experience. Burnished Ring. Stockhold's weapon is mentioned on his gravestone near the monastery. Ctrl+4: show interactable objects. Sussur. Owned by Anders, who you meet as part of. +more that certain things shouldn't be allowed (e. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. It is a class-specific spell that can only be used by the Clerics. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. Choke points and locations your enemies HAVE to move to are also great places to summon it. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. Save again (usually crashes after save). On average you’re probably attacking 3-4 times with SW per combat. You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile. 6 million earned for the devs after Steam 30% cut. The. -The case for flaming sphere: At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Spirit Guardian and Spiritual weapon is just Soo good. Weapons come with a "special attack". There is nothing that says you can't have more than one at once, the only limit is the number of times you can cast it before your spell slots or the duration runs out. Yes, attacking with both weapons will use both your action and your bonus action. Damn that just broke my heart. It makes it almost worthless. • 1 min. Register. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Place the Blood of Lathander on an altar. You perform the ritual over the course of 1 hour, which can be done during a short rest. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. #7. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. Baldur's Gate 3; Blue Protocol;. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It. See full list on baldursgate3. It receives the following Class Action: Greataxe Slash: Cleave into your target with your mighty head. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. Companions have their own set of stats, abilities, equipment, lore, and more, which make them unique from one another. so long as it doesn't have concentration it's good, otherwise ruined. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Which classes have the Spiritual Weapon: Spear spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. BG3 Sanctuary Information. Update coming eventually. So now, I wonder whether preparing spiritual weapon is even worthwhile. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. This is Aming4Gaming, and today we're aiming for advanced gaming!. Since you have an advantage, eventually magic weapon, and maybe buffs from things like Bless, you will hit a lot and make full use out of this feat more than any other class or build. I am a bot, and this action was performed automatically. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. Summon a floating, spectral Trident that attacks your enemies alongside you. . It's a great way to make your summoned weapon a tanky distraction. Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. As a cleric main in both tabletop. Always tried to find the right occasion to make use of Divine Strike as a Death Cleric but casting a cantrip such as Chill Touch or Toll The Dead is almost always the better choice because: Reaper (twinned damage on adjacent targets), Scaling is higher on cantrips, reaching max 4d8/4d12 at. BG3 is the third main game in the Baldur's Gate series. The Adamantine Forge is a complex device that requires Mithral Ore and a Mould of whatever weapon or armor you want to make. Round 2: Weapon attack, dodge, or cantrip. On any round that the weapon switches targets, it gets one attack. Glyph of Warding is better than most of those. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. It is the best spell. There's a small button between your melee and ranged weapons that will toggle whether you use both automatically or have to manually use you bonus action. I haven’t played everything though. Description. He's immune to *all* damage types unless he's been Superheated by lava. It also has a +1 Enchantment but deals significantly less damage than a Longsword. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. Like most spells, cantrips can be of different types and can be very useful to spell casters depending on the situation. If you have a cleric class that gives you martial weapon proficiency, you can use any 1h/non heavy weapons with your Dex bonus, too. Reply reply. 1 more reply. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Gather your party and venture forth! 1. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. So I'd assume you can only use Cha for one weapon. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Baldur's Gate 3 Related Guides. Showing 1 - 7 of 7 comments. echoside7 Sep 7, 2019 @ 2:35pm. The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. Forest Winds: Bard 10/Ranger 2. You also add the corresponding bonuses (+1, +2, etc. Previously we could equip new weapons with reckless abandon, but now you need to take care! We can still switch between melee and ranged weaponry free of charge though. Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. It took months of complaining to have Fire Bolt and Ray of Frost tweaked, and they still haven't made Sneak Attack or any of Fighter's Manoeuvres behave like they're written in 5E. Once you have the haste spell, there will be particular. Description . It's a great way to make your summoned weapon a tanky distraction. OP was specifically referencing a 4th-level fighter. Opportunity Attack can be unlocked by the following classes: All Classes . Originally Posted by GerryWright. It does not matter if you win the fight with 53/55 hp or 12/55 hp. Necessary. "cmdr jorval" has a video in at least one of his ea playthroughs that talks about the forge and how to avoid the bug. lsx file on this line for level 2 spells. They can fight well, but never as well as a primary warrior class. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The Baldur's Gate 3 Legendary. Only one Spiritual Weapon may be summoned at any time. ; Druid – Circle of the Land with the Grassland or Arctic Spell Circle at Level 5. Select two Light weapons and, boom, you’re dual wielding. It receives the following Class Action: Greataxe Slash: Cleave. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). Barbs can reckless for easy adv. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. Even if you have already a meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armor, different weapons (finesse) and ranged weapons. Was the same in EA. ArtOfFailure • 13 days ago. +3 weapons is a category for collecting weapons with an enchantment level of 3. A +1 weapon has increased hit chance and damage chance. The best ring, in our opinion, is the Burnished Ring. Location: UK. To dual wield a weapon, both weapons must have the “light” property, such as 2 daggers or short swords. That sounds like Spiritual Weapon to me. BG3 Only Lets A Character Use Divine Intervention Once. Mikaleus • DRUID • 3 yr. Spiritual Weapons are a type of creature in Baldur's Gate 3. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. While the damage isn't high, it's at least Force type, so usually irresistible. Baldur's Gate 3. But in 5e, you need to use a bonus action to control the summons. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Crimson Mischief. You cannot duel wield with a longsword in 5e. Besides that, the spell is also commonly found in scroll form. . Damage/Effect. Weapons can have various special properties: Property. It does have health and can be. But as it is, we have so many magic weapons. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. And Spiritual Weapon. Resistant to Force. By Omer Dursun On Sep 4, 2023. You also have the option to opt-out of these cookies. Round 1: Spirit Guardians, free bonus action for non-spell use. Martial weapons also require having proficiency in that specific weapon to unlock additional abilities and actions using said weapon type. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. This is because there is a huge number of healing synergy items in BG3, making her heals restore health. There is information there that may already answer a question you may have. • 3 mo. 2x Minor elemental, 5. For every other melee weapon, you're gonna need high strength. Prepared Spells: You can prepare three spells before starting the new adventure. Spiritual Weapon Spell Guide and Effects. Meanwhile. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Per page: 15 30 50. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. The most complete BG3 New Player Guide on the internet! Get My FAVORITE Gaming Mouse right now! This Baldur's Gate 3 Begi. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin. However, they can be quite useful if you are disarming a trap. You combine that with an occasional burst heal and range damage ability. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. As of writing, the Game8 team has confirmed the existence of 13 Legendary Weapons in Baldur's Gate 3. Cut out entire Githyanki Crèche in order find some kind of Solar lance hidden trigger. Javelin. To add to this, a single level in wizard, now go learn misty step from a scroll. TLDR; You should always be able to fly at least as far as you can jump, but flight is handled badly. Fixed Spiritual Weapon and Spirit Guardian receiving a to-hit bonus in Tactician Mode. Description. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Cast, hide somewhere the enemies can't spot or easily get to, send the weapon to kill things. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Why dont clerics have their spiritual weapon? Its a spell from the players handbook, a true original~ It makes me wonder how early access this game truly is and I hope they implement all the spells from the phb at least, and maybe some from zge, that book did add some really nice adjustments. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. But in 5e, you need to use a bonus action to control the summons. The primary character that can use Soul Coins in Baldur’s Gate 3 is Karlach, the Tiefling Barbarian. Hunter's mark, hex, etc. 2. #6. But as it is, we have so many magic weapons. When used as a Coating, the Serpent Fang Toxin grants an additional 1d6 Poison Damage to active weapons that land. That sounds like Spiritual Weapon to me. 18m. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Location: The Mind Flayer Colony at the end of Act 2. For most clerics spiritual weapon is a must-pick spell, absolutely fantastic for giving you a great bonus action use. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your baseIf you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Character 2 thrown dagger. pak. TL;DR. Click on any of the links above to learn how to get each of the legendary weapons during your playthrough. The process of obtaining it starts when you speak to Akabi at the Circus of the Last Days. can still bug but less likely. Light Hammer. It's just summons in general. Gust of Wind. From there, you’ll be able to chose a new Class and finalize the process. Sentinel : Can make reaction tracks if a close-range ally takes a. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. For weapons, take a dagger/shield and a light crossbow. Here's the placement of the items for those interested as well: Proper walkthrough: Stained glass floor points dawnmasters direction matches the altars. Joined: Feb 2022. Silver Sword of the Astral Plane. You are also able to cast a second. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. You can if you are 4E. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. Archived post. damage in a 6m/20ft blast centered on the target. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It also uses concentration. kalarepar. Equipping a new weapon from your inventory in combat now costs an action. Seed's weapon is seen on stained glass. I can't figure out how to break the wall. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Though of course it will help you to make any kind of Weapon and Armour mod. Once it's turn comes around you can control it like another character. Clerics also get animate dead for skeleton or zombie minions. You should be using your bonus action for multiple attacks with your weapon. It also has some support utility for applying pressure on enemies. This is because there is a huge number of healing synergy items in BG3, making her heals restore health. According to the BG3 wiki regarding thrown property-. BG3 Only Lets A Character Use Divine Intervention Once. The Shouting Fencer: Barbarian 7/Rogue 5. Class. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. So many of them. Reload your save res your army of skeletons (I run with 7 total) and they will have the bows. Bull's Strength : Gain Advantage on Strength. Act 2 weapon breaks nat 1s and makes. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures. However, it can still take damage from spells that influence a large area. The back is a much more static place to anchor a weapon compared to the hip. Ctrl+2: darken the screen. 2K. Because it has 100% hit-chance and it's multiple hits that you can target individually. 13. Yes, you can have multiple fighting styles, so long as they are different. We’ve updated our list now that we’ve passed the Baldur’s Gate 3 release date. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. Use Prof + new wisdom score. You can see that sneaky button on the screenshot below. On a hit, the target takes 1d8 force damage + your spellcasting ability modifier. Cleric of True Knowledge: Cleric 10/Wizard 2. #3. The summoned weapon can last ten turns. TWF will do far more damage if your weapons have any added damage. There are several different types of weapons that have the Thrown keyword in BG3. especially at low level. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. main135s • 7 min. It can be summoned at range, meaning you can plop it down right on the enemy backline, making any close-by archer or mage threatened and have disadvantage on ranged attacks. There is no restriction saying how many you can have out. Add the Sussur Bark to the forge, activate the bellows to add heat, and then add your desired weapon to turn into a Sussur Weapon. 173. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. Spiritual Weapon. Sussur Dagger recipe – Dagger x1, Sussur Bark x1. Suspension of Snake Venom, Any Vitriol. Magic items are from a good mixture of Barbarian and Druid. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Helm of Balduran. Baldur's Gate 3 > General Discussions > Topic Details. Multiclassing in Baldur’s Gate 3 is as simple as reaching Level 2, navigating to the top right of your level up summary screen, and clicking the Add Class button. Potent Spellcasting problem. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. From the spell description, you cast spiritual weapon with a Bonus action on round 1. 1d12 + 2 Slashing. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the.